Both of the meta-studies by John Hattie and Robert Marzano single out feedback as being especially effective. The effect magnitude is on the order of 0.73 (Hattie), whilst some feedback styles, for instance, peer feedback, achieve effect magnitudes of over…
The development of mental models – or why visual methods are so successful
According to the constructivist learning theory new information is linked to meaning when learning. New neural pathways are laid down in the brain to enable this. In this regard we need to keep the following aspects in mind: the new…
Swedish teachers and school leaders as researchers within their own practice
Katina Thelin (presenter) & Hans-Åke Scherp, ECER, Porto, 3 september 2014 Abstract This paper reports findings from a Swedish school development project in which the development process was designed and structured as a course in systematic-knowledge-building based on day-to-day issues.…
How does ICT facilitate education in the best way?
Purpose Why should we make use of digital tools at school? According to the curriculum, we shall ‘be responsible for all pupils completing primary education in terms of their ability to use modern technology’ as a tool for knowledge, communication,…
Supported Experiments
According to John Hattie (2009), teaching quality has by far the most effect on student performance. If teachers are to improve their practice they need to spend some extra time to try out new approaches. The term ‘supported experiment’ was…
Learning organizations and problem-based school development
In a learning organization, the bottom-up perspective on school development is emphasized and co-workers’ empowerment is strengthened. A learning organization is characterized by being more conscious of and systematic in experiential learning at the individual, group and organization level than…
Evidence-based school development – Sundsvall`s approach
Sundsvall researching schools are different from at least some other schools, not by the understanding of, more by how they relate to evidence-based practices. Instead of implementing these methods the research schools take the starting point for their development work, and the encountered problems, in…
Tile-based games (Manipulatives)
Tile-based games or manipulatives (Petty 2009) prompt students to think and make carefully considered decisions. This mainly involves sorting cards according to specific criteria. In fact, it is similar to graphic organizers. Pairs or groups of students place their cards in…